题目描述
让我们一起来玩扫雷游戏!
给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中:
'M'代表一个 未挖出的 地雷,'E'代表一个 未挖出的 空方块,'B'代表没有相邻(上,下,左,右,和所有 4 个对角线)地雷的 已挖出的 空白方块,- 数字(
'1'到'8')表示有多少地雷与这块 已挖出的 方块相邻, 'X'则表示一个 已挖出的 地雷。
给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块('M' 或者 'E')中的下一个点击位置(clickr 是行下标,clickc 是列下标)。
根据以下规则,返回相应位置被点击后对应的盘面:
- 如果一个地雷(
'M')被挖出,游戏就结束了 - 把它改为'X'。 - 如果一个 没有相邻地雷 的空方块(
'E')被挖出,修改它为('B'),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。 - 如果一个 至少与一个地雷相邻 的空方块(
'E')被挖出,修改它为数字('1'到'8'),表示相邻地雷的数量。 - 如果在此次点击中,若无更多方块可被揭露,则返回盘面。
示例 1:
- 输入:
board =
[
["E","E","E","E","E"],
["E","E","M","E","E"],
["E","E","E","E","E"],
["E","E","E","E","E"]
]
click = [3,0]
- 输出:
[
["B","1","E","1","B"],
["B","1","M","1","B"],
["B","1","1","1","B"],
["B","B","B","B","B"]
]
示例 2:
- 输入:
board =
[
["B","1","E","1","B"],
["B","1","M","1","B"],
["B","1","1","1","B"],
["B","B","B","B","B"]
]
click = [1,2]
- 输出:
[
["B","1","E","1","B"],
["B","1","X","1","B"],
["B","1","1","1","B"],
["B","B","B","B","B"]
]
提示:
m == board.lengthn == board[i].length1 <= m, n <= 50board[i][j]为'M'、'E'、'B'或数字'1'到'8'中的一个click.length == 2- 0 <= clickr < m
- 0 <= clickc < n
- board[clickr][clickc] 为 ‘M’ 或 ‘E’
解法一:DFS
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