题目描述
让我们一起来玩扫雷游戏!
给你一个大小为 m x n
二维字符矩阵 board
,表示扫雷游戏的盘面,其中:
'M'
代表一个 未挖出的 地雷,'E'
代表一个 未挖出的 空方块,'B'
代表没有相邻(上,下,左,右,和所有 4 个对角线)地雷的 已挖出的 空白方块,- 数字(
'1'
到'8'
)表示有多少地雷与这块 已挖出的 方块相邻, 'X'
则表示一个 已挖出的 地雷。
给你一个整数数组 click
,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块('M'
或者 'E'
)中的下一个点击位置(clickr 是行下标,clickc 是列下标)。
根据以下规则,返回相应位置被点击后对应的盘面:
- 如果一个地雷(
'M'
)被挖出,游戏就结束了 - 把它改为'X'
。 - 如果一个 没有相邻地雷 的空方块(
'E'
)被挖出,修改它为('B'
),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。 - 如果一个 至少与一个地雷相邻 的空方块(
'E'
)被挖出,修改它为数字('1'
到'8'
),表示相邻地雷的数量。 - 如果在此次点击中,若无更多方块可被揭露,则返回盘面。
示例 1:
- 输入:
board = [ ["E","E","E","E","E"], ["E","E","M","E","E"], ["E","E","E","E","E"], ["E","E","E","E","E"] ] click = [3,0]
- 输出:
[ ["B","1","E","1","B"], ["B","1","M","1","B"], ["B","1","1","1","B"], ["B","B","B","B","B"] ]
示例 2:
- 输入:
board = [ ["B","1","E","1","B"], ["B","1","M","1","B"], ["B","1","1","1","B"], ["B","B","B","B","B"] ] click = [1,2]
- 输出:
[ ["B","1","E","1","B"], ["B","1","X","1","B"], ["B","1","1","1","B"], ["B","B","B","B","B"] ]
提示:
m == board.length
n == board[i].length
1 <= m, n <= 50
board[i][j]
为'M'
、'E'
、'B'
或数字'1'
到'8'
中的一个click.length == 2
- 0 <= clickr < m
- 0 <= clickc < n
- board[clickr][clickc] 为 ‘M’ 或 ‘E’
解法一:DFS
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